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Documentation

Kinisis Motion for Unreal Engine 5.5–5.8 (Win64) · support: contact@elenadimopoulou.com

Quick start — 2 minutes, it already works

The plugin ships with 37 motion clips built in: no server, no account, no internet, nothing to configure.

  1. Install the plugin (via Fab / the Plugins window) and restart the editor.
  2. Open Tools → Kinisis Motion and click Add Demo Character.
  3. Type a prompt (or pick one from Examples) and press Generate — the character plays it right in the viewport. Bake it, retarget it, grade it with Auto-TD: the whole pipeline works offline out of the box.

Upgrade to live generation (any prompt)

When you want motions the built-in library doesn't have, connect a motion server — three options:

Prefer Blueprint/C++? Drop a Kinisis Motion Actor in the level, set Target Skeletal Mesh, and call GenerateAndPlay("walk forward and wave") — same pipeline, no panel.

The pipeline

StepWhat happens
GenerateYour prompt → HTTP → motion server → BVH clip back in seconds
SteerOptional: set Walk Target Actor + Walk To Target — "walk to the box" ends at your box; Land On Target jumps/climbs onto it
RetargetBuilt-in C++ retarget onto Mannequin/MetaHuman — no IK Rig setup needed; ground conform + foot clamp included
BakeSelect the actor → Bake Last Motion To Sequence → a normal UAnimSequence in /Game/KinisisMotions. From there, retarget to ANY character with UE's own IK Retargeter
ValidateAuto-TD checks every clip: foot sliding, loop seams, joint limits, ground contact, jitter — flagged frames flash red in the review HUD

Auto-TD: validate your motion capture and animations

Not just for generated motion — point it at any BVH (Xsens, Rokoko, OptiTrack, hand-keyed):

pip install numpy
python Extras/autotd/mocap_validator.py your_clip.bvh --out-dir reports   # verdict + flagged frames
python Extras/autotd/mocap_autofix.py  your_clip.bvh --out-dir reports    # safe repairs, source untouched

Auto-TD needs no GPU and no server — any machine with Python 3.9+ and numpy.

Requirements at a glance

TierHardwareInternetAccounts
Built-in clipsAny machineNone — fully offlineNone
Live local generationNVIDIA GPU 6 GB+ VRAM, ~15 GB disk (16 GB RAM recommended under 10 GB VRAM)One-time ~11 GB download, then offlineNone
Cloud podAny machineConnection to your podPod provider only

Advanced full-precision mode: ~17 GB VRAM or ~16 GB free system RAM (32 GB machine recommended); free Hugging Face account required. See the included SERVER_SETUP.md.