Studios face two problems: every mocap take is checked by hand — slow, senior, expensive — and cloud AI is off-limits because unreleased motion is confidential IP. Kinisis solves both, entirely inside your walls.
Motion from a plain-language prompt — generated on your hardware and retargeted onto your character in seconds.
Every clip graded against the five production checks a TD does by hand. Deterministic math, not another AI — same clip in, same verdict out.
Fixes what's safe — loop seams, jitter, ground contact — and flags what's artistic for your animators to decide.
The pipeline physically cannot corrupt your assets: source files stay read-only, repairs and reports are written to copies, nothing leaves your network.
Three simple steps is all it takes — and none of them is "create an account".
Find Kinisis Motion on the FAB Marketplace and install it into your Unreal Engine project in minutes. 37 motion clips ship built in — it works offline, out of the box.
Describe a motion in plain language and click Generate. Object awareness included: "walk to the box" walks to your box. Any prompt? One click installs a local motion server on your own GPU.
The animation lands retargeted onto your Mannequin or MetaHuman — ground conform and foot clamping included — and saves as a standard Animation Sequence asset in your Content Browser.
No usage meters, no credit counters — just the numbers that matter.
Kinisis Motion runs NVIDIA's openly published Kimodo animation model directly inside your Unreal Engine workflow. Prompt a movement, steer it toward targets in your level, and watch the animation land retargeted onto your MetaHuman, Mannequin, or custom humanoid character — all without leaving the editor.
Use your own NVIDIA GPU, a cloud pod you rent, or no server at all with the built-in clip library. Nothing is ever sent to us — there is no "us" in the loop: no account, no telemetry, no subscription.
Every clip gets the once-over a technical director does by hand — generated motion, mocap from your stage, or hand-keyed animation. Flagged frames flash red on the character; safe repairs go to a copy. Your source file is never modified.
Planned launch price on FAB — $149, first two weeks $119 — and three ways to generate motion. Every tier disclosed up front, hardware and all.
| Built-in clips | Live local generation | Cloud pod | |
|---|---|---|---|
| What you get | 37 curated clips answer your prompts | Any prompt, generated on your GPU | Any prompt, generated on a pod you rent |
| Hardware | Any machine — no GPU | NVIDIA GPU, 6 GB+ VRAM, ~15 GB disk | Any machine |
| Internet | Works fully offline | Offline after a one-time ~11 GB download | Needs connection to your pod (~$0.40/hr) |
| Accounts | None | None — official sources, no sign-ups | Pod provider account only |
| Setup | Zero — works on install | One click in the panel | One bootstrap script |
Prompt → motion → bake → validate → autofix. Ninety seconds, no cuts.
Launch price $149 — the first two weeks go for $119. One email when it's live; nothing else, ever.