Kinisis Motion — coming soon on FAB · run it locally, keep your IP in-house · join the waitlist
Coming soon on FAB · Unreal Engine 5.5–5.8
KINISIS
From the Greek word κίνησις — translates to “motion”
An AI Offline Technical Director that runs entirely on your own hardware. Type a prompt — your character moves. Demoed live on a Dell NVIDIA GB10; runs from a single NVIDIA GPU. Your motion, your characters, your unreleased IP — nothing ever leaves your studio.
Generate · Validate · Repair · Govern
KINISIS PROMPT > walk to the crate, then jump onto it
Powered by NVIDIA Kimodo · Built with Meta Llama 3 · Independent product

One offline pipeline, four capabilities

Studios face two problems: every mocap take is checked by hand — slow, senior, expensive — and cloud AI is off-limits because unreleased motion is confidential IP. Kinisis solves both, entirely inside your walls.

Generate

Motion from a plain-language prompt — generated on your hardware and retargeted onto your character in seconds.

Validate

Every clip graded against the five production checks a TD does by hand. Deterministic math, not another AI — same clip in, same verdict out.

Repair

Fixes what's safe — loop seams, jitter, ground contact — and flags what's artistic for your animators to decide.

Govern

The pipeline physically cannot corrupt your assets: source files stay read-only, repairs and reports are written to copies, nothing leaves your network.

From text prompt to animation

Three simple steps is all it takes — and none of them is "create an account".

Step 1

Download the Plugin

Find Kinisis Motion on the FAB Marketplace and install it into your Unreal Engine project in minutes. 37 motion clips ship built in — it works offline, out of the box.

[ screenshot slot — EUW panel next to viewport, prompt box + Generate ]
Step 2

Type & Generate

Describe a motion in plain language and click Generate. Object awareness included: "walk to the box" walks to your box. Any prompt? One click installs a local motion server on your own GPU.

No sign-up. No API key. No credits.
Step 3

Bake & Keep

The animation lands retargeted onto your Mannequin or MetaHuman — ground conform and foot clamping included — and saves as a standard Animation Sequence asset in your Content Browser.

[ screenshot slot — baked AnimSequences in /Game/KinisisMotions + Sequencer ]

Built honest, runs anywhere

No usage meters, no credit counters — just the numbers that matter.

0accounts required
37motion clips built in
5deterministic QA checks
100%of your motion stays local

Powered by NVIDIA Kimodo Technology

Kinisis Motion runs NVIDIA's openly published Kimodo animation model directly inside your Unreal Engine workflow. Prompt a movement, steer it toward targets in your level, and watch the animation land retargeted onto your MetaHuman, Mannequin, or custom humanoid character — all without leaving the editor.

Use your own NVIDIA GPU, a cloud pod you rent, or no server at all with the built-in clip library. Nothing is ever sent to us — there is no "us" in the loop: no account, no telemetry, no subscription.

Text-to-Animation Generation
Native Unreal Engine Support
FAB Marketplace Plugin
NVIDIA Kimodo Powered
Local or Cloud Server
Free Offline Mode
Auto-TD Motion QA
Zero Accounts, Zero Keys
NVIDIA KimodoUnreal EngineFAB MarketplaceMeta Llama 3

Auto-TD: the tech check your motion deserves

Every clip gets the once-over a technical director does by hand — generated motion, mocap from your stage, or hand-keyed animation. Flagged frames flash red on the character; safe repairs go to a copy. Your source file is never modified.

Foot sliding Loop seams Joint limits Ground contact Jitter
Auto-TD is not AI. Five deterministic checks — pure geometry and signal math. Same clip in, same verdict out, with the exact frames and numbers to prove it. Works on any BVH: Xsens, Rokoko, OptiTrack, or hand-keyed. Built to assist, not replace.

Pricing & tiers

Planned launch price on FAB — $149, first two weeks $119 — and three ways to generate motion. Every tier disclosed up front, hardware and all.

Built-in clipsLive local generationCloud pod
What you get37 curated clips answer your promptsAny prompt, generated on your GPUAny prompt, generated on a pod you rent
HardwareAny machine — no GPUNVIDIA GPU, 6 GB+ VRAM, ~15 GB diskAny machine
InternetWorks fully offlineOffline after a one-time ~11 GB downloadNeeds connection to your pod (~$0.40/hr)
AccountsNoneNone — official sources, no sign-upsPod provider account only
SetupZero — works on installOne click in the panelOne bootstrap script

See the whole loop

Prompt → motion → bake → validate → autofix. Ninety seconds, no cuts.

Product video coming right here — being filmed now.
The in-browser demo (type a prompt, watch the real clip library respond) lands on this page next.

Frequently Asked Questions

How does the text-to-animation generation work?
Your prompt goes over HTTP to a motion server you control — running NVIDIA's Kimodo model — and a full-body BVH clip comes back in seconds. Kinisis retargets it onto your character in C++ (no IK Rig setup), conforms it to the ground, and bakes it to a normal AnimSequence on click.
Where do I download the Unreal plugin?
Kinisis Motion is launching on the FAB Marketplace at $149 (launch-window promo $119). Join the list below and you'll get exactly one email when it's live.
Do I need an account or API key?
No — this is the whole point. No Kinisis account exists; there is nothing to sign up for. The built-in tier and local generation run with zero accounts. Only the optional cloud-pod route involves an account — with the pod provider, not with us.
Which versions of Unreal Engine are supported?
Unreal Engine 5.5 through 5.8, Windows 64-bit.
Can I run everything locally, for free, offline?
Yes. The built-in 37-clip library works with no server, no GPU, and no internet. Live generation runs free on your own NVIDIA GPU (6 GB+ VRAM) after a one-time download from official sources — the plugin installs and manages the server for you.
What happens to my motion data?
It never leaves your network. Generation happens on hardware you control, Auto-TD runs locally, and the plugin has no telemetry. Your mocap files are read in place; reports and repaired copies are written next to them — the source is never modified.
What is NVIDIA Kimodo and is it open?
Kimodo is NVIDIA's openly published text-to-motion model. Kinisis Motion is built on NVIDIA Kimodo, its text encoder is Built with Meta Llama 3, and it is an independent product — not affiliated with or endorsed by NVIDIA, Meta, or Epic Games. What Kinisis adds is the Unreal-native pipeline: retargeting, ground conform, baking, object steering, and the Auto-TD QA suite.
Is Auto-TD another AI judging my animation?
No — and that's deliberate. Auto-TD is deterministic geometry and signal math: foot sliding, loop seams, joint limits, ground contact, jitter. Same input, same verdict, every time, with the exact flagged frames listed. It grades any BVH before anyone spends a cleanup day on a bad take.

Be first when it lands on FAB

Launch price $149 — the first two weeks go for $119. One email when it's live; nothing else, ever.

No spam, no newsletter — one launch email.